CRYMELIGHT releases on November 4, 2026. Steam, Nintendo Switch 2 and PlayStation 5 all unlock on that date, and the Japanese and Asian releases are dated November 5 because Japan crosses midnight first. Nothing about the game differs between those two dates — it is one launch, printed twice.
The two dates are one moment
FURYU's Japanese site prints 2026年11月5日(木) for every platform it sells there. Steam and the Nintendo US listing print November 4, 2026. Japan runs 9 hours ahead of UTC, so midnight on November 5 in Tokyo is 15:00 UTC on November 4 — morning in the Americas, afternoon in Europe, evening in Asia.
That is why a player in California sees the game unlock on Tuesday and a player in Osaka sees it on Wednesday. Neither store is late. If you are converting a US date into a Japanese one, add a day and check the hour before you plan a launch night.
Unlock times by storefront
| Version | Store | Date printed |
|---|---|---|
| Steam | store.steampowered.com/app/3891160 | Nov 4, 2026 |
| Nintendo Switch 2 | Nintendo eShop, US listing | Nov 4, 2026 |
| PlayStation 5 | PlayStation Store, Japan | Nov 5, 2026 (JST) |
Steam does not publish a clock time on the store page; it shows a countdown while the game is still listed as coming soon. The reliable anchor is the pre-order window: the US eShop lists its discounted pre-order price ending at 14:59 UTC on November 4, which is 23:59 in Japan. Treat that as the last moment before launch day rather than as an official unlock time — FURYU has never printed one.
The pre-order price disappears at 14:59 UTC
On the US eShop the standard edition is listed at $19.99, discounted to $17.99 while the pre-order promotion runs. The page attaches an explicit end to that price: November 4 at 02:59 p.m. UTC. Buy after that and you pay the regular price.
That single timestamp is the most useful thing on this page for anyone planning to buy at launch. It converts to 23:59 in Japan, 22:59 in Beijing and 10:59 in New York. If you are waiting for a review before you commit, you are waiting past the discount.
Three platforms, no fourth
- Nintendo Switch 2 — the only Nintendo version. There is no Switch 1 release, so a listing that says "Switch" without the 2 is not this game.
- PlayStation 5 — digital everywhere, plus boxed copies in Japan and Asia.
- Steam — the only storefront that sells the five-subtitle build without a regional release.
There is no Xbox version. A title that looks like crimelight is this game misspelled, not a separate product.
Which subtitles you get
Audio is Japanese on all three platforms. Subtitle support is where the versions split, and it is the detail that decides a purchase for a lot of players in Asia.
| Version | Audio | Subtitles |
|---|---|---|
| Steam | Japanese | Japanese, English, Simplified Chinese, Traditional Chinese, Korean |
| Switch 2 / PS5 — Japan and the West | Japanese | Japanese, English |
| Switch 2 / PS5 — Asian release | Japanese | Japanese, English, Simplified Chinese, Traditional Chinese, Korean |
On console, the five-language build is the Asian release published by Clouded Leopard Entertainment. A Japanese or Western console copy reads Japanese and English only, so a player who wants Chinese subtitles on a handheld needs the Asian SKU specifically.
What else ships on day one
The game is a roguelike action title for one player, with no online mode and no co-op. FURYU lists 20 to 30 hours for a playthrough on the spec sheet, which matches the structure: runs are short, and the 20 hours accumulate across attempts rather than in one sitting.
The Japanese release is rated CERO C. Character design is by YOGISYA, the score is by Sakuzyo, and the script was supervised by Naoki Hisaya. The game is published worldwide by FURYU CORPORATION, with Clouded Leopard Entertainment handling the Asian release.
If you want to play before launch day
A free demo covers the opening through the end of chapter 1, roughly 1.5 to 3 hours, and it is the same build that went live on September 17. It downloads from the Steam page rather than from a separate store listing, and PlayStation owners in Japan can get a free trial from the Japanese PlayStation Store.
The demo does not answer the one question people ask most about a roguelike — how the late game scales — because chapter 1 only reaches the first tier of cards. It does show whether the poker hand and the Wonder Dimension feel right in your hands, which is the part no trailer can convey.
Converting the dates to your clock
The only timestamp FURYU attaches to launch is the end of the US pre-order promotion, and it is precise: November 4 at 14:59 UTC. That single moment converts cleanly, and it is the deadline worth putting in a calendar rather than the release date itself.
| City | Local time the pre-order price ends |
|---|---|
| Los Angeles | 07:59, November 4 |
| New York | 10:59, November 4 |
| London | 14:59, November 4 |
| Berlin | 15:59, November 4 |
| Beijing | 22:59, November 4 |
| Tokyo | 23:59, November 4 |
Japan's release date rolls over one minute later, at midnight on November 5. Every other region reaches its own midnight on its own schedule, which is why a player in Europe can be playing on November 4 while a player in Tokyo is still waiting for the same clock to tick.
Buying on day one
If you want the widest subtitle support, buy on Steam: five languages, no regional release to track. If you want a box, buy the Asian console release: it is the only boxed version that carries Chinese and Korean subtitles. If you want the cheapest entry and you read English or Japanese only, the US eShop version at $19.99 is the lowest price of the three.
What you should not do is buy a Japanese console copy expecting Chinese subtitles. That is the single most common mistake with this release, and the store pages do not warn you about it.
