CRYMELIGHT has six main characters: Alice, Mary, Cheshire, Mad, March and the White Rabbit. The game follows Alice, who wakes in Wonderland with no memory of her death, and the other five are the sinners she meets inside the prison. Character design is by YOGISYA.

  • AliceAliceSAYAKA SENBONGI
  • MaryMaryHITOMI SEKINE
  • CheshireCheshireYUKINA SHUTO
  • MadMadNAO OJIKA
  • MarchMarchYURINA AMAMI
  • White RabbitWhite RabbitYU SASAHARA

The cast at a glance

CharacterVoice actorAgeHeightBlood typePersonality
AliceSAYAKA SENBONGI10139 cmOINTJ
MaryHITOMI SEKINE10133 cmOESFJ
CheshireYUKINA SHUTO16150 cmBENFP
MadNAO OJIKA18157 cmABESFJ
MarchYURINA AMAMI15142 cmAISFJ
White RabbitYU SASAHARA—90 cmAISTJ

The personality column is the game's own typing, not a fan reading. INTJ and ESFJ are as far apart as the table gets, and those two sit at the top of it.

Alice

A girl who wakes in Wonderland with no memory of her own death. The White Rabbit names her Alice and enters her in the Death Game, and the only exit is a fight she cannot win on the first attempt.

She takes no interest in anyone else except Mary, whom she saves and then keeps saving. That single attachment is the closest thing the game has to a motivation for its protagonist.

Wishes? I don't even remember anything about myself.

Mary

The uninvited guest. Mary stumbled into Wonderland rather than being summoned, which makes her the one person in the cast who is not a participant in the game. She fights anyway, out of gratitude to the girl who pulled her out of the first fight.

Her wish is the most ordinary in the cast and the hardest to grant: to go home.

I hope I can return home someday…

Cheshire

Sixteen, curious about everything, and a fan of urban legends while she was alive. She entered the game to see a friend again. What she has forgotten is a single lie — the sin she is repenting for.

The lie is the smallest sin on the roster, which is the point: Cheshire is the character who seems least deserving of the prison she is in.

I hope I get to see my friend again.

Mad

Eighteen and entirely at peace with the rules. Mad fights to get to heaven, and since she reads death as salvation, hunting souls is not cruelty to her. She does not consider it a sin at all.

She is the only member of the cast who has made her peace with the Death Game, and that makes her the most unsettling of the six rather than the most violent.

Living is painful, isn't it? Death is salvation.

March

Fifteen, and the one who does not fight. March runs logistics at the tea parties and is pulled along by the stronger personalities around her. She never states why she is in the game.

That silence is her whole character hook. Every other girl names a wish in her introduction; March asks only to keep having tea parties.

I just want to keep having tea parties…

White Rabbit

The guide of Wonderland, ninety centimetres of procedure and threat. Polite to properly invited guests, openly hostile to Mary, and answerable to whoever is running the game. She talks more than she should, and the penalty for that is having her mouth sewn shut.

She is also the one who names Alice, which makes her the closest thing to a narrator the game has.

Please, by all means, kill her… Kill the Queen of Hearts!

Names to get right

The cast uses the game's own English names, and two of them are routinely written wrong:

  • Mad, not "Mad Hatter".
  • Cheshire, not "Cheshire Cat".

The Japanese releases print the same six as アリス, メアリ, チェシャ, マッド, マーチ and 白兎.

Design and voices

YOGISYA's designs are the reason the game's marketing leans on stills rather than gameplay. The cast is drawn at child and teenage proportions rather than adult ones, which is the first thing the artwork establishes.

The voice cast is Japanese across every region and every subtitle track. Sayaka Senbongi, Hitomi Sekine, Yukina Shuto, Nao Ojika, Yurina Amami and Yu Sasahara — and Hitomi Sekine also performs the opening theme, so Mary's voice is the one carrying the song.

How the six fit together

The roster is built on one relationship and five reactions to it. Alice saves Mary in the first fight, and Mary spends the rest of the game repaying that — she is the only character with no stake in the Death Game and the only one who chose to stay.

Around them, the White Rabbit runs the rules, Mad enforces them enthusiastically, Cheshire and March try to live inside them. That is the whole social structure of Wonderland: one girl who wants out, one who wants in, and four who have made their peace with the terms.

Reading the profiles

The official sheets list age, birthday, height, blood type and an MBTI type for each girl, which is an unusual amount of detail for a game that never shows a stat screen for any of them. It is characterisation rather than mechanics.

The numbers are also deliberately small. Alice and Mary are ten, March fifteen, Cheshire sixteen, Mad eighteen, and the White Rabbit is ninety centimetres tall and ageless enough that the sheet leaves the field blank. The cast is drawn as children and teenagers because the story is about souls, not adults.

Who you actually follow

The game follows Alice. She is the one who wakes with no memory, the one the White Rabbit names, and the one whose sins the confession system counts.

Mary is explicitly not a participant in the Death Game — the official material calls her the uninvited guest — while March is described as not fighting and running the tea parties instead. Whatever the six look like on a poster, the story is told from one side of the table.