Where to report a bug
FURYU collects issues through the Steam community rather than a support form. Two threads are pinned, one in each language:
- Bug & Issue Reporting Thread — pinned 7 November 2026, English
- バグ・不具合 報告用スレッド — pinned 16 October 2026, Japanese
Both sit in the Steam hub for app 3891160. The producer's letter of 21 October 2026 says the team reads feedback from the survey, X and Discord as well, and that post-launch support would respond "as quickly as possible while reviewing your feedback and any reported issues."
What the launch build already fixed
The 21 October announcement is the only published change list, and it covers the jump from the demo to the retail build. It is detailed enough to answer most "was this fixed?" questions.
Progression and stability. The list names fixes for progression-blocking issues, freezes and other demo bugs, plus repairs to voice and sound-effect playback.
Controls. Button prompts in the control guide now reflect custom key bindings. An issue where a choice could be selected automatically during auto-advance was fixed. Story scenes can be skipped freely even on a first viewing, which they could not before.
Difficulty and balance. Enemy HP, attack power and attack frequency were readjusted per difficulty. Difficulty can now be changed at any time from the Clock Room at the Tea Party Hall. Upgrade, exchange and confession material amounts were reset and rebalanced.
Combat. The dodge action was reworked, and hitboxes were corrected for attacks where the visual and the hit detection disagreed — Dum's two-hit combo is named specifically. Map structures were revised to randomise what appears at each node and how nodes are arranged. Cryme Card effects were revamped so throwing, CRYMERIDE and skill builds read differently from one another. CRYMERIDE itself was rebalanced: higher starting speed, no stagger inflicted on enemies, lower defence while riding.
Tea Party Hall. A tutorial was added for rereading story scenes and for Alice's diary in the library, UI indicators were added at facility access points, and "!" markers now flag incomplete tasks and uncollected rewards in View Crymes.
Localisation. Translation quality was reviewed in every language.
Official media · SteamWhich platforms this applies to
The Switch 2 and PlayStation 5 versions released on 5 November 2026 and carry the build described above. The Steam version has not shipped: as of 8 November 2026 the store page still shows no purchase button, and FURYU's 5 November notice gives no new date.
That split matters for bug reports. A report against the Steam demo is not a report against the retail build, and the demo remains downloadable while the PC version stays unreleased.
What has not been published
No post-launch patch list exists for the retail build as of 8 November 2026. The Steam news feed for the game carries the release countdown illustrations, the streaming guidelines and the two Steam delay notices, and nothing in the form of patch notes.
When a patch does ship, the announcement lands in the same Steam news feed, which is also where the existing change list was published. The version history for the demo builds is on the demo page.
What to include in a report
The two threads are read by the development team, and a report that names the platform and the build is easier to act on than a symptom alone. Useful details:
- platform and version (Switch 2, PS5, or the Steam demo)
- where in the game it happened — chapter, boss, or menu
- whether it repeats after a reload
- whether it blocks progress, or only looks wrong
Progress-blocking reports take priority over cosmetic ones in any patch cycle, and the 21 October list is ordered the same way.
Related
- Streaming guidelines — what may be recorded and published
- Demo — build history and what carries into the retail version
- Platform differences — what changes between Switch 2, PS5 and Steam
